Inspired once again by Infinity Nikki! I started designing a new inventory UI and bringing it to life in Unreal Engine 5 with UMG (still a work in progress). This project is purely for learning, placeholder material icons like “foodie bee” belong to InfoldGames.
Project Overview
Inspired once again by Infinity Nikki! I started designing a new inventory UI and bringing it to life in Unreal Engine 5 with UMG (still a work in progress). This project is purely for learning, placeholder material icons like “foodie bee” belong to InfoldGames.
Project Overview
Inspired once again by Infinity Nikki! I started designing a new inventory UI and bringing it to life in Unreal Engine 5 with UMG (still a work in progress). This project is purely for learning, placeholder material icons like “foodie bee” belong to InfoldGames.
Final UI Mockup by me.
Main Takeaways
• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;
• Started blocking out and implementing screen behaviors, including opening animations and subtle component motions.
Main Takeaways
• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;
• Started blocking out and implementing screen behaviors, including opening animations and subtle component motions.
Main Takeaways
• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;
• Started blocking out and implementing screen behaviors, including opening animations and subtle component motions.