Nearly 9 years of hands-on design experience, including 5+ years specializing in UI/UX.
Living in Montréal, QC
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Nearly 9 years of hands-on design experience, including 5+ years specializing in UI/UX.
Living in Montréal, QC
Navigate
Contact
Infinity Nikki - Inventory UI Fan Art
Date
Jan, 2025
Game Engine
Unreal Engine 5
Tools
Photoshop
Topics
UI Materials
Infinity Nikki - Inventory UI Fan Art
Date
Jan, 2025
Game Engine
Unreal Engine 5
Tools
Photoshop
Topics
UI Materials
Infinity Nikki - Inventory UI Fan Art
Date
Jan, 2025
Game Engine
Unreal Engine 5
Tools
Photoshop
Topics
UI Materials
Infinity Nikki - Inventory UI Fan Art
Date
Jan, 2025
Game Engine
Unreal Engine 5
Tools
Photoshop
Topics
UI Materials
Infinity Nikki - Inventory UI Fan Art
Date
Jan, 2025
Game Engine
Unreal Engine 5
Tools
Photoshop
Topics
UI Materials
Final UI Mockup + WIP in UE5 UMG
Project Overview
Inspired once again by Infinity Nikki! I started designing a new inventory UI and bringing it to life in Unreal Engine 5 with UMG (still a work in progress). This project is purely for learning, placeholder material icons like “foodie bee” belong to InfoldGames.
Project Overview
Inspired once again by Infinity Nikki! I started designing a new inventory UI and bringing it to life in Unreal Engine 5 with UMG (still a work in progress). This project is purely for learning, placeholder material icons like “foodie bee” belong to InfoldGames.
Project Overview
Inspired once again by Infinity Nikki! I started designing a new inventory UI and bringing it to life in Unreal Engine 5 with UMG (still a work in progress). This project is purely for learning, placeholder material icons like “foodie bee” belong to InfoldGames.
Project Overview
Inspired once again by Infinity Nikki! I started designing a new inventory UI and bringing it to life in Unreal Engine 5 with UMG (still a work in progress). This project is purely for learning, placeholder material icons like “foodie bee” belong to InfoldGames.
Project Overview
Inspired once again by Infinity Nikki! I started designing a new inventory UI and bringing it to life in Unreal Engine 5 with UMG (still a work in progress). This project is purely for learning, placeholder material icons like “foodie bee” belong to InfoldGames.

Final UI Mockup by me.
Main Takeaways
• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;
• Started blocking out and implementing screen behaviors, including opening animations and subtle component motions.
Main Takeaways
• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;
• Started blocking out and implementing screen behaviors, including opening animations and subtle component motions.
Main Takeaways
• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;
• Started blocking out and implementing screen behaviors, including opening animations and subtle component motions.
Main Takeaways
• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;
• Started blocking out and implementing screen behaviors, including opening animations and subtle component motions.
Main Takeaways
• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;
• Started blocking out and implementing screen behaviors, including opening animations and subtle component motions.
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