Infinity Nikki - Inventory UI Fan Art

Date

Jan, 2025

Game Engine

Unreal Engine 5

Tools

Photoshop

Topics

UI Materials

Infinity Nikki - Inventory UI Fan Art

Date

Jan, 2025

Game Engine

Unreal Engine 5

Tools

Photoshop

Topics

UI Materials

Infinity Nikki - Inventory UI Fan Art

Date

Jan, 2025

Game Engine

Unreal Engine 5

Tools

Photoshop

Topics

UI Materials

Infinity Nikki - Inventory UI Fan Art

Date

Jan, 2025

Game Engine

Unreal Engine 5

Tools

Photoshop

Topics

UI Materials

Infinity Nikki - Inventory UI Fan Art

Date

Jan, 2025

Game Engine

Unreal Engine 5

Tools

Photoshop

Topics

UI Materials

Final UI Mockup + WIP in UE5 UMG

Project Overview

Inspired once again by Infinity Nikki! I started designing a new inventory UI and bringing it to life in Unreal Engine 5 with UMG (still a work in progress). This project is purely for learning, placeholder material icons like “foodie bee” belong to InfoldGames.

Project Overview

Inspired once again by Infinity Nikki! I started designing a new inventory UI and bringing it to life in Unreal Engine 5 with UMG (still a work in progress). This project is purely for learning, placeholder material icons like “foodie bee” belong to InfoldGames.

Project Overview

Inspired once again by Infinity Nikki! I started designing a new inventory UI and bringing it to life in Unreal Engine 5 with UMG (still a work in progress). This project is purely for learning, placeholder material icons like “foodie bee” belong to InfoldGames.

Project Overview

Inspired once again by Infinity Nikki! I started designing a new inventory UI and bringing it to life in Unreal Engine 5 with UMG (still a work in progress). This project is purely for learning, placeholder material icons like “foodie bee” belong to InfoldGames.

Project Overview

Inspired once again by Infinity Nikki! I started designing a new inventory UI and bringing it to life in Unreal Engine 5 with UMG (still a work in progress). This project is purely for learning, placeholder material icons like “foodie bee” belong to InfoldGames.

Game inventory screen with a humanoid robotic character on the right. The interface shows item categories such as weapons, armor, consumables, and equipment slots for chest armor, gloves, trousers, boots, and horse gear. The left panels display grids filled with sword icons, representing stored items. At the top, the interface shows inventory weight, currency, and a level indicator with progress toward level 3. The bottom-right corner displays vitality and toxicity stats with progress bars.

Final UI Mockup by me.

Main Takeaways

• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;

• Started blocking out and implementing screen behaviors, including opening animations and subtle component motions.

Main Takeaways

• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;

• Started blocking out and implementing screen behaviors, including opening animations and subtle component motions.

Main Takeaways

• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;

• Started blocking out and implementing screen behaviors, including opening animations and subtle component motions.

Main Takeaways

• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;

• Started blocking out and implementing screen behaviors, including opening animations and subtle component motions.

Main Takeaways

• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;

• Started blocking out and implementing screen behaviors, including opening animations and subtle component motions.