Nearly 9 years of hands-on design experience, including 5+ years specializing in UI/UX.
Living in Montréal, QC
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Nearly 9 years of hands-on design experience, including 5+ years specializing in UI/UX.
Living in Montréal, QC
Navigate
Contact
Infinity Nikki - Progress Bar Reconstruction
Date
Jan, 2025
Game Engine
Unreal Engine 5
Tools
Photoshop
Topics
UI Materials
Infinity Nikki - Progress Bar Reconstruction
Date
Jan, 2025
Game Engine
Unreal Engine 5
Tools
Photoshop
Topics
UI Materials
Infinity Nikki - Progress Bar Reconstruction
Date
Jan, 2025
Game Engine
Unreal Engine 5
Tools
Photoshop
Topics
UI Materials
Infinity Nikki - Progress Bar Reconstruction
Date
Jan, 2025
Game Engine
Unreal Engine 5
Tools
Photoshop
Topics
UI Materials
Infinity Nikki - Progress Bar Reconstruction
Date
Jan, 2025
Game Engine
Unreal Engine 5
Tools
Photoshop
Topics
UI Materials
Final Result in UMG.
Project Overview
During my December 2024 vacation, I spent time playing Infinity Nikki and was impressed by its elegant interface design. That inspired me to reconstruct one of its progress bar components in Unreal Engine, focusing on how to achieve a similar feel and polish.
Creditos go to InfoldGames.
Project Overview
During my December 2024 vacation, I spent time playing Infinity Nikki and was impressed by its elegant interface design. That inspired me to reconstruct one of its progress bar components in Unreal Engine, focusing on how to achieve a similar feel and polish.
Creditos go to InfoldGames.
Project Overview
During my December 2024 vacation, I spent time playing Infinity Nikki and was impressed by its elegant interface design. That inspired me to reconstruct one of its progress bar components in Unreal Engine, focusing on how to achieve a similar feel and polish.
Creditos go to InfoldGames.
Project Overview
During my December 2024 vacation, I spent time playing Infinity Nikki and was impressed by its elegant interface design. That inspired me to reconstruct one of its progress bar components in Unreal Engine, focusing on how to achieve a similar feel and polish.
Creditos go to InfoldGames.
Project Overview
During my December 2024 vacation, I spent time playing Infinity Nikki and was impressed by its elegant interface design. That inspired me to reconstruct one of its progress bar components in Unreal Engine, focusing on how to achieve a similar feel and polish.
Creditos go to InfoldGames.

Progress bar from Infinity Nikki by Infold Games x What I replicated in Photoshop for educational purposes only.
Main Takeaways
• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;
• Created custom UI materials, including one to rotate the flower, a gradient fill, and a subtle sparkle effect along the flower’s tail;
• Used the timeline animation just to check how a filling bar behavior would look like.
Main Takeaways
• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;
• Created custom UI materials, including one to rotate the flower, a gradient fill, and a subtle sparkle effect along the flower’s tail;
• Used the timeline animation just to check how a filling bar behavior would look like.
Main Takeaways
• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;
• Created custom UI materials, including one to rotate the flower, a gradient fill, and a subtle sparkle effect along the flower’s tail;
• Used the timeline animation just to check how a filling bar behavior would look like.
Main Takeaways
• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;
• Created custom UI materials, including one to rotate the flower, a gradient fill, and a subtle sparkle effect along the flower’s tail;
• Used the timeline animation just to check how a filling bar behavior would look like.
Main Takeaways
• Crafted the textures in Photoshop, B&W so I could tint it using materials in UMG;
• Created custom UI materials, including one to rotate the flower, a gradient fill, and a subtle sparkle effect along the flower’s tail;
• Used the timeline animation just to check how a filling bar behavior would look like.
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