Collage of four black-and-white Polaroid-style photos arranged in an overlapping layout. One photo shows me smiling while holding a cat; another features the same cat posing; a third depicts a music album cover titled “Choses Sauvages”; and the fourth shows a classical building with a domed roof. The overall aesthetic is nostalgic and personal, resembling a scrapbook composition.
Collage of four black-and-white Polaroid-style photos arranged in an overlapping layout. One photo shows me smiling while holding a cat; another features the same cat posing; a third depicts a music album cover titled “Choses Sauvages”; and the fourth shows a classical building with a domed roof. The overall aesthetic is nostalgic and personal, resembling a scrapbook composition.

Work in Games

I’m a UI Artist at Cloud Imperium Games, building interfaces, iconography, and UI systems for the universe of Star Citizen, while collaborating with cross-disciplinary teams to ensure visual consistency throughout the experience.

In recent years, I’ve also supported game studios across the globe at a game consultancy, contributing to titles across genres such as shooters, auto-battlers, and cozy farming sims for console, PC, and mobile. Bridging UI and UX, I’ve partnered with teams from early concept through live development, identifying friction points, and transforming feedback into impactful design improvements.

Tech stack

Photoshop

Figma

Unreal UMG

Illustrator

After Effects

Blender

Skills

User Experience

Wireframing/Prototyping

Visual Design

Interaction Design

Typography/Iconography

3D Knowledge

-> Discover more about my professional journey on

Background & experiences

My path started in graphic design and later moved into UI/UX for tech, where I helped shape digital products for big Latin American brands, including the region’s largest bank, Rede Itaú, and Brazil’s top retailer, Raia Drogasil. That experience taught me how to think at scale and design systems that work.

Today, I bring a mix of creative and technical skills. I’m collaborative, detail-oriented, and love working with devs, artists, and producers to bring ideas to life. Whether it’s building scalable systems or fine-tuning in-engine interactions, my goal is always the same: make things clear and usable.

Collage of two black-and-white Polaroid-style photos. The larger one shows me holding a cat near a window, both looking outside toward a city skyline. The smaller photo beneath captures the same urban view from a distance. The composition evokes a cozy, reflective mood with a vintage aesthetic.
Collage of two black-and-white Polaroid-style photos. The larger one shows me holding a cat near a window, both looking outside toward a city skyline. The smaller photo beneath captures the same urban view from a distance. The composition evokes a cozy, reflective mood with a vintage aesthetic.

The person
behind the pixels

The Person Behind the Pixels

  • I speak Brazilian Portuguese and English fluently, and I've been having French classes for the past year (currently working on getting more confident speaking it, haha).

  • Besides gaming, I love going to concerts, festivals or just walking around the city in my spare time.

  • Have a strong interest in astronomy and enjoy reading about the cosmos.