Work in Games
I’m a UI Artist at Cloud Imperium Games, building interfaces, iconography, and UI systems for the universe of Star Citizen, while collaborating with cross-disciplinary teams to ensure visual consistency throughout the experience.
In recent years, I’ve also supported game studios across the globe at a game consultancy, contributing to titles across genres such as shooters, auto-battlers, and cozy farming sims for console, PC, and mobile. Bridging UI and UX, I’ve partnered with teams from early concept through live development, identifying friction points, and transforming feedback into impactful design improvements.
Tech stack
Photoshop
Figma
Unreal UMG
Illustrator
After Effects
Blender
Skills
User Experience
Wireframing/Prototyping
Visual Design
Interaction Design
Typography/Iconography
3D Knowledge
Background & experiences
My path started in graphic design and later moved into UI/UX for tech, where I helped shape digital products for big Latin American brands, including the region’s largest bank, Rede Itaú, and Brazil’s top retailer, Raia Drogasil. That experience taught me how to think at scale and design systems that work.
Today, I bring a mix of creative and technical skills. I’m collaborative, detail-oriented, and love working with devs, artists, and producers to bring ideas to life. Whether it’s building scalable systems or fine-tuning in-engine interactions, my goal is always the same: make things clear and usable.
I speak Brazilian Portuguese and English fluently, and I've been having French classes for the past year (currently working on getting more confident speaking it, haha).
Besides gaming, I love going to concerts, festivals or just walking around the city in my spare time.
Have a strong interest in astronomy and enjoy reading about the cosmos.

