My journey in the game industry
I grew up an only child, so video games became my favorite kind of company. That spark never faded, I’ve always been curious about how games are made and how to turn ideas into reality.
In recent years, I’ve focused on crafting better player experiences at a game consultancy, working on titles across genres like shooters, auto-battlers, and farming sims for console, PC, and mobile.
I’ve partnered with studios to refine both UI and UX, supporting teams from early concept to live development, running usability tests, identifying friction points, and helping turn feedback into actionable design improvements.
Tech Stack
Photoshop
Figma
Unreal UMG
Illustrator
After Effects
Blender
Skills
User Experience
Wireframing/Prototyping
Visual Design
Interaction Design
Typography/Iconography
3D Knowledge
Background & Experiences
A lot of what I do today is grounded in the skills I’ve honed over the years, from early days in graphic design to working in UI/UX for tech. Back then, I helped shape digital products for some of the biggest companies in Latin America, including the region’s largest bank and Brazil’s top retail brand, improving user flows, systems, and large-scale experiences.
I bring a strong mix of soft and hard skills to the table. I’m collaborative, detail-oriented, and love working closely with devs, artists, and producers to bring ideas to life. Whether I’m designing scalable systems or refining interactions in-engine, I always aim for that sweet spot between usability, clarity, and a bit of magic.
I speak Brazilian Portuguese and English fluently, and I've been having French classes for the past year (currently working on getting more confident speaking it, haha).
My taste in games is all over the place, from cozy vibes to hardcore chaos. Favorites include The Sims 2 (major nostalgia), Baldur’s Gate, and Valorant.
Besides gaming, I love going to concerts, festivals or just walking around the city in my spare time.
Have a strong interest in astronomy and enjoy reading about the cosmos.

