My journey in the game industry
I grew up an only child, and video games became my favorite kind of company. That spark never really faded. I’ve always been curious about how games are made and how ideas turn into something real.
In recent years, my focus was on improving player experiences at a game consultancy, contributing to titles across genres like shooters, auto-battlers, and cozy farming sims for console, PC, and mobile. I collaborated with studios to refine both UI and UX, supported teams from early concept to live development, ran usability tests, found friction points, and turned feedback into better designs.
Tech stack
Photoshop
Figma
Unreal UMG
Illustrator
After Effects
Blender
Skills
User Experience
Wireframing/Prototyping
Visual Design
Interaction Design
Typography/Iconography
3D Knowledge
Background & experiences
My path started in graphic design and later moved into UI/UX for tech, where I helped shape digital products for big Latin American brands, including the region’s largest bank, Rede Itaú, and Brazil’s top retailer, Raia Drogasil. That experience taught me how to think at scale and design systems that work.
Today, I bring a mix of creative and technical skills. I’m collaborative, detail-oriented, and love working with devs, artists, and producers to bring ideas to life. Whether it’s building scalable systems or fine-tuning in-engine interactions, my goal is always the same: make things clear, usable, and a little bit magical.
I speak Brazilian Portuguese and English fluently, and I've been having French classes for the past year (currently working on getting more confident speaking it, haha).
My taste in games is all over the place, from cozy vibes to hardcore chaos. Favorites include The Sims 2 (major nostalgia), Baldur’s Gate, and Valorant.
Besides gaming, I love going to concerts, festivals or just walking around the city in my spare time.
Have a strong interest in astronomy and enjoy reading about the cosmos.

