Collage of four black-and-white Polaroid-style photos arranged in an overlapping layout. One photo shows me smiling while holding a cat; another features the same cat posing; a third depicts a music album cover titled “Choses Sauvages”; and the fourth shows a classical building with a domed roof. The overall aesthetic is nostalgic and personal, resembling a scrapbook composition.
Collage of four black-and-white Polaroid-style photos arranged in an overlapping layout. One photo shows me smiling while holding a cat; another features the same cat posing; a third depicts a music album cover titled “Choses Sauvages”; and the fourth shows a classical building with a domed roof. The overall aesthetic is nostalgic and personal, resembling a scrapbook composition.

My journey in the game industry

I grew up an only child, and video games became my favorite kind of company. That spark never really faded. I’ve always been curious about how games are made and how ideas turn into something real.

In recent years, my focus was on improving player experiences at a game consultancy, contributing to titles across genres like shooters, auto-battlers, and cozy farming sims for console, PC, and mobile. I collaborated with studios to refine both UI and UX, supported teams from early concept to live development, ran usability tests, found friction points, and turned feedback into better designs.

Tech stack

Photoshop

Figma

Unreal UMG

Illustrator

After Effects

Blender

Skills

User Experience

Wireframing/Prototyping

Visual Design

Interaction Design

Typography/Iconography

3D Knowledge

-> Discover more about my professional journey on

Background & experiences

My path started in graphic design and later moved into UI/UX for tech, where I helped shape digital products for big Latin American brands, including the region’s largest bank, Rede Itaú, and Brazil’s top retailer, Raia Drogasil. That experience taught me how to think at scale and design systems that work.

Today, I bring a mix of creative and technical skills. I’m collaborative, detail-oriented, and love working with devs, artists, and producers to bring ideas to life. Whether it’s building scalable systems or fine-tuning in-engine interactions, my goal is always the same: make things clear, usable, and a little bit magical.

Collage of two black-and-white Polaroid-style photos. The larger one shows me holding a cat near a window, both looking outside toward a city skyline. The smaller photo beneath captures the same urban view from a distance. The composition evokes a cozy, reflective mood with a vintage aesthetic.
Collage of two black-and-white Polaroid-style photos. The larger one shows me holding a cat near a window, both looking outside toward a city skyline. The smaller photo beneath captures the same urban view from a distance. The composition evokes a cozy, reflective mood with a vintage aesthetic.

The person
behind the pixels

The Person Behind the Pixels

The Person Behind the Pixels

  • I speak Brazilian Portuguese and English fluently, and I've been having French classes for the past year (currently working on getting more confident speaking it, haha).

  • My taste in games is all over the place, from cozy vibes to hardcore chaos. Favorites include The Sims 2 (major nostalgia), Baldur’s Gate, and Valorant.

  • Besides gaming, I love going to concerts, festivals or just walking around the city in my spare time.

  • Have a strong interest in astronomy and enjoy reading about the cosmos.