Nearly 9 years of hands-on design experience, including 5+ years specializing in UI/UX.
Living in Montréal, QC
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Nearly 9 years of hands-on design experience, including 5+ years specializing in UI/UX.
Living in Montréal, QC
Navigate
Contact
Chroma
Date
Dec, 2024
Game Engine
Unreal Engine 5
Tools
Photoshop, Illustrator, Figma, After Effects
Chroma
Date
Dec, 2024
Game Engine
Unreal Engine 5
Tools
Photoshop, Illustrator, Figma, After Effects
Chroma
Date
Dec, 2024
Game Engine
Unreal Engine 5
Tools
Photoshop, Illustrator, Figma, After Effects
Chroma
Date
Dec, 2024
Game Engine
Unreal Engine 5
Tools
Photoshop, Illustrator, Figma, After Effects
Chroma
Date
Dec, 2024
Game Engine
Unreal Engine 5
Tools
Photoshop, Illustrator, Figma, After Effects
Project Overview
Chroma is a vibrant action game UI design concept focused on bold personality and an energetic color palette. The goal was to craft a playful yet clear interface that stands out while remaining intuitive and easy to navigate.
I worked across all stages of the UI/UX process, from research and wireframes to art direction and integration. This included benchmarking, defining the visual identity, creating the UI kit and a bit of integration in Unreal UMG.
Special thanks to @RetroStyleGames for the character and environment assets.
Project Overview
Chroma is a vibrant action game UI design concept focused on bold personality and an energetic color palette. The goal was to craft a playful yet clear interface that stands out while remaining intuitive and easy to navigate.
I worked across all stages of the UI/UX process, from research and wireframes to art direction and integration. This included benchmarking, defining the visual identity, creating the UI kit and a bit of integration in Unreal UMG.
Special thanks to @RetroStyleGames for the character and environment assets.
Project Overview
Chroma is a vibrant action game UI design concept focused on bold personality and an energetic color palette. The goal was to craft a playful yet clear interface that stands out while remaining intuitive and easy to navigate.
I worked across all stages of the UI/UX process, from research and wireframes to art direction and integration. This included benchmarking, defining the visual identity, creating the UI kit and a bit of integration in Unreal UMG.
Special thanks to @RetroStyleGames for the character and environment assets.
Project Overview
Chroma is a vibrant action game UI design concept focused on bold personality and an energetic color palette. The goal was to craft a playful yet clear interface that stands out while remaining intuitive and easy to navigate.
I worked across all stages of the UI/UX process, from research and wireframes to art direction and integration. This included benchmarking, defining the visual identity, creating the UI kit and a bit of integration in Unreal UMG.
Special thanks to @RetroStyleGames for the character and environment assets.
Project Overview
Chroma is a vibrant action game UI design concept focused on bold personality and an energetic color palette. The goal was to craft a playful yet clear interface that stands out while remaining intuitive and easy to navigate.
I worked across all stages of the UI/UX process, from research and wireframes to art direction and integration. This included benchmarking, defining the visual identity, creating the UI kit and a bit of integration in Unreal UMG.
Special thanks to @RetroStyleGames for the character and environment assets.

Menu card integration in UE5 UMG utilizing shaders, timeline animation and blueprint logic.
Gadgets - Common Item
Skill combo - Default, R2 selected and ultimate ready



















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