Náthaly Moyano
Náthaly Moyano
UI/UX Designer for Games 🎮
Montréal, Canada

Summary

Hi there! I’m Nat, a designer with nearly 9 years of hands-on design experience, including 5+ years specializing in UI/UX.

In the game industry, I’ve worked on a variety of genres, from shooters and simulators to auto-battlers, designing for console, pc and mobile platforms.

My background in graphic design and UX allows me to build clean, intuitive UI, then bring it to life in-engine with a focus on functionality. 🪄

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Skills

UI DesignVisual DesignWireframingPrototypingIconographyTypography

Software proficiency

Figma
Figma
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Unreal Engine
Unreal Engine
Blender
Blender
Jira
Jira
Miro
Miro
Maze
Maze

Experience

  • Sr. Game UI/UX Designer at Magic Media
    November 2023 - March 2025

    Key Projects & Responsibilities:

    TheHunter Classic (2024)

    • Worked on improving the player onboarding experience and modernized the legacy game client, making it more intuitive for new players while keeping it friendly for veterans.

    Revenge (2023 - 2024)

    • Established the core UI/UX foundation, including wireframing, prototyping, icon design, and major player flows.

    • Full ownership of the end-to-end design process, collaborating with cross-functional teams (art, engineering, and production).

    • Advocated for and defended key design decisions with stakeholders through data-driven insights.

    • Alongside a lead developer, contributed with UI integration in UMG.

    BattlePlan! (2023)

    • Conducted an in-depth usability study for the game onboarding while honoring the game’s established art direction.

    Unannounced Projects (2023–2025)

    • Designed and validated game concepts through wireframes, interactive prototypes, and UX flows for 5 unreleased mobile titles.

    • Collaborated with art, game design and engineering teams to pitch and refine core mechanics and UI frameworks.

  • UI/UX Designer at RD Saúde
    March 2021 - February 2023

    Key Achievements & Responsibilities:

    • Designed flash sale feature and redesigned the subscription service across all platforms (web, site and app), boosting repurchases;

    • Created user flows, wireframes, and prototypes for complex purchasing journeys;

    • Collaborated in UI guidelines and design systems used company-wide;

    • Streamlined promotional mechanics through A/B testing, conducted online and in-person usability testing;

    • Collaborated together with developers, product managers, stakeholders and design system & ops.

  • UI/UX Designer at Iteris Consultancy & Software
    June 2020 - February 2021

    Key Achievements & Responsibilities:

    • Actively engaged in Design Sprints, guiding discovery and delivering responsive web and app projects for healthcare and financial organizations;

    • Helped develop the MVP of a digital wallet for Fiserv LATAM and played a key role in improving the API resource sharing page for developers;

    • Responsible for the redesign and customer-centric enhancement of Credz’s Card management system;

    • Collaborated in the creation of a robust medication research dashboard for Áche

    • Handoff UI Designs for developers;

    • Supporting and creating the overall visual style, UI and UX guidelines;

    • Collaborated together with developers, product managers, stakeholders and design system & ops.