Hi there! I’m Nat, a designer with nearly 9 years of hands-on design experience, including 5+ years specializing in UI/UX.
In the game industry, I’ve worked on a variety of genres, from shooters and simulators to auto-battlers, designing for console, pc and mobile platforms.
My background in graphic design and UX allows me to build clean, intuitive UI, then bring it to life in-engine with a focus on functionality. 🪄
Key Projects & Responsibilities:
TheHunter Classic (2024)
• Worked on improving the player onboarding experience and modernized the legacy game client, making it more intuitive for new players while keeping it friendly for veterans.
Revenge (2023 - 2024)
• Established the core UI/UX foundation, including wireframing, prototyping, icon design, and major player flows.
• Full ownership of the end-to-end design process, collaborating with cross-functional teams (art, engineering, and production).
• Advocated for and defended key design decisions with stakeholders through data-driven insights.
• Alongside a lead developer, contributed with UI integration in UMG.
BattlePlan! (2023)
• Conducted an in-depth usability study for the game onboarding while honoring the game’s established art direction.
Unannounced Projects (2023–2025)
• Designed and validated game concepts through wireframes, interactive prototypes, and UX flows for 5 unreleased mobile titles.
• Collaborated with art, game design and engineering teams to pitch and refine core mechanics and UI frameworks.
Key Achievements & Responsibilities:
• Designed flash sale feature and redesigned the subscription service across all platforms (web, site and app), boosting repurchases;
• Created user flows, wireframes, and prototypes for complex purchasing journeys;
• Collaborated in UI guidelines and design systems used company-wide;
• Streamlined promotional mechanics through A/B testing, conducted online and in-person usability testing;
• Collaborated together with developers, product managers, stakeholders and design system & ops.
Key Achievements & Responsibilities:
• Actively engaged in Design Sprints, guiding discovery and delivering responsive web and app projects for healthcare and financial organizations;
• Helped develop the MVP of a digital wallet for Fiserv LATAM and played a key role in improving the API resource sharing page for developers;
• Responsible for the redesign and customer-centric enhancement of Credz’s Card management system;
• Collaborated in the creation of a robust medication research dashboard for Áche
• Handoff UI Designs for developers;
• Supporting and creating the overall visual style, UI and UX guidelines;
• Collaborated together with developers, product managers, stakeholders and design system & ops.